- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
28 lines
872 B
C#
28 lines
872 B
C#
using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Terraria.ID;
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namespace Decimation.Content.Items.Weapons
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{
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internal class Sling : DecimationWeapon
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{
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protected override string ItemName => "Sling";
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protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override int Damages => 9;
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protected override string Ammo => "Pebble";
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protected override void InitWeapon()
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{
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item.width = 30;
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item.height = 22;
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item.useTime = 16;
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item.useAnimation = 16;
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item.knockBack = 6;
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item.rare = Rarity.Orange.GetRarityValue();
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item.UseSound = SoundID.Item5;
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item.shootSpeed = 10f;
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item.crit = 10;
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}
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}
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} |