AI basique fonctionnel :)
This commit is contained in:
parent
ec7f3568e5
commit
1b73bfdd17
|
@ -4,13 +4,24 @@
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|||
<option name="autoReloadType" value="SELECTIVE" />
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</component>
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||||
<component name="ChangeListManager">
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||||
<list default="true" id="41395b4b-3252-492c-a869-5f4dab107186" name="Changes" comment="MiniMax">
|
||||
<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pushed.java" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pusher.java" afterDir="false" />
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<list default="true" id="41395b4b-3252-492c-a869-5f4dab107186" name="Changes" comment="Movement logic">
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||||
<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Main.java" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/pom.xml" beforeDir="false" afterPath="$PROJECT_DIR$/pom.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Client.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Client.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Player.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pushed.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pushed.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pusher.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pusher.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Test.java" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/TestPusherBoard.java" beforeDir="false" />
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</list>
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<list id="98b8a79f-2f53-42bf-96da-7af322697a0d" name="Changes by acastonguay" comment="">
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -31,6 +42,34 @@
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</map>
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</option>
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</component>
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<component name="LineStatusTrackerManager">
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<file path="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java">
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<ranges>
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<range start1="2" end1="2" start2="2" end2="6" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="4" end1="4" start2="8" end2="9" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="5" end1="7" start2="10" end2="12" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="9" end1="13" start2="14" end2="19" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="14" end1="18" start2="20" end2="21" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="19" end1="21" start2="22" end2="25" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="22" end1="28" start2="26" end2="39" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="29" end1="31" start2="40" end2="50" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="32" end1="34" start2="51" end2="53" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="35" end1="39" start2="54" end2="56" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="42" end1="43" start2="59" end2="62" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="45" end1="46" start2="64" end2="67" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="47" end1="48" start2="68" end2="69" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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<range start1="49" end1="49" start2="70" end2="125" changelist="98b8a79f-2f53-42bf-96da-7af322697a0d" />
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</ranges>
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</file>
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<file path="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java">
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<ranges>
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<range start1="17" end1="17" start2="17" end2="19" changelist="98b8a79f-2f53-42bf-96da-7af322697a0d" />
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<range start1="18" end1="19" start2="20" end2="21" changelist="98b8a79f-2f53-42bf-96da-7af322697a0d" />
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<range start1="20" end1="20" start2="22" end2="24" changelist="98b8a79f-2f53-42bf-96da-7af322697a0d" />
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<range start1="25" end1="25" start2="29" end2="37" changelist="41395b4b-3252-492c-a869-5f4dab107186" />
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</ranges>
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</file>
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</component>
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<component name="MacroExpansionManager">
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<option name="directoryName" value="x0367gi2" />
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</component>
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@ -52,20 +91,21 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"last_opened_file_path": "/home/william/Dev/Projects",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"codeWithMe.voiceChat.enabledByDefault": "false",
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"last_opened_file_path": "/home/william/Dev/Projects",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"vue.rearranger.settings.migration": "true"
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}
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}</component>
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<component name="RunManager">
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}]]></component>
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<component name="RunManager" selected="Application.Main">
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<configuration name="Client" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="laboratoire4.Client" />
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<module name="Lab4" />
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@ -79,8 +119,36 @@
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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<configuration name="Main" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="laboratoire4.Main" />
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<module name="Lab4" />
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="laboratoire4.*" />
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<option name="ENABLED" value="true" />
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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<configuration name="Test" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="laboratoire4.Test" />
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<module name="Lab4" />
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="laboratoire4.*" />
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<option name="ENABLED" value="true" />
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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<recent_temporary>
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<list>
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<item itemvalue="Application.Main" />
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<item itemvalue="Application.Test" />
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<item itemvalue="Application.Client" />
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</list>
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</recent_temporary>
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@ -96,7 +164,9 @@
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<workItem from="1679255649975" duration="1223000" />
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<workItem from="1679261446095" duration="1927000" />
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<workItem from="1679281763874" duration="46000" />
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<workItem from="1679344371350" duration="3857000" />
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<workItem from="1679344371350" duration="4138000" />
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<workItem from="1679365557789" duration="21000" />
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<workItem from="1679424430928" duration="11764000" />
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</task>
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<task id="LOCAL-00001" summary="MiniMax">
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<created>1679263366439</created>
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@ -105,7 +175,14 @@
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<option name="project" value="LOCAL" />
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<updated>1679263366439</updated>
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</task>
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<option name="localTasksCounter" value="2" />
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<task id="LOCAL-00002" summary="Movement logic">
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<created>1679348475071</created>
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<option name="number" value="00002" />
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<option name="presentableId" value="LOCAL-00002" />
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<option name="project" value="LOCAL" />
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<updated>1679348475071</updated>
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</task>
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<option name="localTasksCounter" value="3" />
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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@ -113,6 +190,7 @@
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</component>
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<component name="VcsManagerConfiguration">
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<MESSAGE value="MiniMax" />
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<option name="LAST_COMMIT_MESSAGE" value="MiniMax" />
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<MESSAGE value="Movement logic" />
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<option name="LAST_COMMIT_MESSAGE" value="Movement logic" />
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</component>
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</project>
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4
pom.xml
4
pom.xml
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@ -9,8 +9,8 @@
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<version>1.0-SNAPSHOT</version>
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<properties>
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<maven.compiler.source>18</maven.compiler.source>
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<maven.compiler.target>18</maven.compiler.target>
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<maven.compiler.source>11</maven.compiler.source>
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<maven.compiler.target>11</maven.compiler.target>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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</properties>
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@ -1,124 +1,97 @@
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package laboratoire4;
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import java.io.*;
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import java.net.*;
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import java.io.BufferedInputStream;
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import java.io.BufferedOutputStream;
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import java.io.IOException;
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import java.net.Socket;
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class Client {
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public static void main(String[] args) {
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public class Client {
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private final Socket socket;
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private final BufferedInputStream input;
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private final BufferedOutputStream output;
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private PusherBoard board;
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Socket MyClient;
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BufferedInputStream input;
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BufferedOutputStream output;
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int[][] board = new int[8][8];
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public Client(String host, int port) throws IOException {
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socket = new Socket(host, port);
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input = new BufferedInputStream(socket.getInputStream());
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output = new BufferedOutputStream(socket.getOutputStream());
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}
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public void listen() {
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try {
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MyClient = new Socket("localhost", 8888);
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while (true) {
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char cmd;
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cmd = (char) input.read();
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input = new BufferedInputStream(MyClient.getInputStream());
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output = new BufferedOutputStream(MyClient.getOutputStream());
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BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
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while(1 == 1){
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char cmd = 0;
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cmd = (char)input.read();
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System.out.println(cmd);
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// Debut de la partie en joueur blanc
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if(cmd == '1'){
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byte[] aBuffer = new byte[1024];
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int size = input.available();
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//System.out.println("size " + size);
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input.read(aBuffer,0,size);
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String s = new String(aBuffer).trim();
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System.out.println(s);
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String[] boardValues;
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boardValues = s.split(" ");
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int x=0,y=0;
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for(int i=0; i<boardValues.length;i++){
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board[x][y] = Integer.parseInt(boardValues[i]);
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x++;
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if(x == 8){
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x = 0;
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y++;
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}
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}
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System.out.println("Nouvelle partie! Vous jouer blanc, entrez votre premier coup : ");
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String move = null;
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move = console.readLine();
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output.write(move.getBytes(),0,move.length());
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output.flush();
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}
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// Debut de la partie en joueur Noir
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if(cmd == '2'){
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System.out.println("Nouvelle partie! Vous jouer noir, attendez le coup des blancs");
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byte[] aBuffer = new byte[1024];
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int size = input.available();
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//System.out.println("size " + size);
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input.read(aBuffer,0,size);
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String s = new String(aBuffer).trim();
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System.out.println(s);
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String[] boardValues;
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boardValues = s.split(" ");
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int x=0,y=0;
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for(int i=0; i<boardValues.length;i++){
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board[x][y] = Integer.parseInt(boardValues[i]);
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x++;
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if(x == 8){
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x = 0;
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y++;
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}
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if (board == null) {
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boolean play = initializeBoard(cmd);
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if (play) {
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play();
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}
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}
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// Le serveur demande le prochain coup
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// Le message contient aussi le dernier coup joue.
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if(cmd == '3'){
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byte[] aBuffer = new byte[16];
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int size = input.available();
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System.out.println("size :" + size);
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input.read(aBuffer,0,size);
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String s = new String(aBuffer);
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System.out.println("Dernier coup :"+ s);
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System.out.println("Entrez votre coup : ");
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String move = null;
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||||
move = console.readLine();
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output.write(move.getBytes(),0,move.length());
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output.flush();
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||||
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if (cmd == '3') {
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||||
play();
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||||
}
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||||
// Le dernier coup est invalide
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if(cmd == '4'){
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System.out.println("Coup invalide, entrez un nouveau coup : ");
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||||
String move = null;
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||||
move = console.readLine();
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||||
output.write(move.getBytes(),0,move.length());
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||||
output.flush();
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||||
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||||
if (cmd == '4') {
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||||
handleInvalidMove();
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||||
}
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||||
// La partie est terminée
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||||
if(cmd == '5'){
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||||
byte[] aBuffer = new byte[16];
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||||
int size = input.available();
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||||
input.read(aBuffer,0,size);
|
||||
String s = new String(aBuffer);
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||||
System.out.println("Partie Terminé. Le dernier coup joué est: "+s);
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||||
String move = null;
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||||
move = console.readLine();
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||||
output.write(move.getBytes(),0,move.length());
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||||
output.flush();
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||||
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||||
if (cmd == '5') {
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||||
stopGame();
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||||
break;
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||||
}
|
||||
}
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||||
} catch (IOException e) {
|
||||
e.printStackTrace();
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||||
} catch (InterruptedException e) {
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||||
throw new RuntimeException(e);
|
||||
}
|
||||
catch (IOException e) {
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||||
System.out.println(e);
|
||||
}
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||||
private boolean initializeBoard(char cmd) throws IOException {
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Player player = cmd == '1' ? Player.RED : Player.BLACK;
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||||
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||||
byte[] aBuffer = new byte[1024];
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||||
int size = input.available();
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||||
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||||
input.read(aBuffer, 0, size);
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||||
String s = new String(aBuffer).trim();
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||||
String[] boardValues = s.split(" ");
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||||
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||||
board = new PusherBoard(player, boardValues);
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||||
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||||
return player == Player.RED;
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||||
}
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||||
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||||
private void play() throws IOException {
|
||||
byte[] aBuffer = new byte[16];
|
||||
int size = input.available();
|
||||
if (size > 0) {
|
||||
input.read(aBuffer, 0, size);
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||||
String previousMove = new String(aBuffer);
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System.out.println("Mouvement reçu: " + previousMove);
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||||
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||||
board.move(previousMove);
|
||||
}
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||||
|
||||
String nextMove = board.runNextMove();
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||||
System.out.println("Prochain mouvement: " + nextMove);
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||||
|
||||
output.write(nextMove.getBytes(), 0, nextMove.length());
|
||||
output.flush();
|
||||
}
|
||||
|
||||
private void handleInvalidMove() throws InterruptedException {
|
||||
System.err.println("Mouvement invalide!");
|
||||
Thread.sleep(500);
|
||||
board.printBoard();
|
||||
}
|
||||
|
||||
private void stopGame() throws IOException {
|
||||
System.out.println("GG well played!");
|
||||
socket.close();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,14 @@ public class GameTree {
|
|||
public Collection<Node> getChilds() {
|
||||
return childs;
|
||||
}
|
||||
|
||||
public Pawn getPawn() {
|
||||
return pawn;
|
||||
}
|
||||
|
||||
public Pawn.PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) throws IOException {
|
||||
new Client("localhost", 8888).listen();
|
||||
}
|
||||
}
|
|
@ -1,50 +1,71 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class MiniMax {
|
||||
private static final int MAX_DEPTH = 4;
|
||||
private static Random random = new Random();
|
||||
|
||||
public static int miniMax(GameTree tree) {
|
||||
return miniMax(tree.getRoot(), Player.MAX, 0);
|
||||
public static MiniMaxResult miniMax(PusherBoard board) {
|
||||
return miniMax(board, true, 0, Integer.MIN_VALUE);
|
||||
}
|
||||
|
||||
private static int miniMax(GameTree.Node node, Player player, int depth) {
|
||||
if (depth == MAX_DEPTH) {
|
||||
return evaluate(node);
|
||||
}
|
||||
private static MiniMaxResult miniMax(PusherBoard board, boolean max, int depth, int alphaBeta) {
|
||||
int limScore = max ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
||||
List<Pawn> pawns = max ?
|
||||
board.getMaxPawns() :
|
||||
board.getMinPawns();
|
||||
|
||||
return player == Player.MAX ?
|
||||
max(node, depth) :
|
||||
min(node, depth);
|
||||
}
|
||||
List<MiniMaxResult> results = new ArrayList<>();
|
||||
|
||||
private static int max(GameTree.Node node, int depth) {
|
||||
int maxScore = Integer.MIN_VALUE;
|
||||
for (Pawn pawn : pawns) {
|
||||
int originalRow = pawn.getRow();
|
||||
int originalCol = pawn.getCol();
|
||||
|
||||
for (GameTree.Node child : node.getChilds()) {
|
||||
int score = miniMax(child, Player.MIN, depth + 1);
|
||||
if (score > maxScore) {
|
||||
maxScore = score;
|
||||
for (Pawn.PawnMovement movement : Pawn.PawnMovement.values()) {
|
||||
if (pawn.isMoveValid(board, movement)) {
|
||||
pawn.move(movement);
|
||||
|
||||
int score = depth < MAX_DEPTH ?
|
||||
miniMax(board, !max, depth + 1, limScore).getScore() :
|
||||
evaluate(pawn, board);
|
||||
score *= pawn.getDirection();
|
||||
|
||||
if ((max && score > limScore) ||
|
||||
(!max && score < limScore)) {
|
||||
limScore = score;
|
||||
}
|
||||
|
||||
MiniMaxResult result = new MiniMaxResult(limScore, pawn, movement);
|
||||
|
||||
//elagage alphaBeta
|
||||
if ((max && limScore >= alphaBeta) ||
|
||||
(!max && limScore <= alphaBeta)) {
|
||||
pawn.setRow(originalRow);
|
||||
pawn.setCol(originalCol);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
results.add(result);
|
||||
}
|
||||
|
||||
pawn.setRow(originalRow);
|
||||
pawn.setCol(originalCol);
|
||||
}
|
||||
}
|
||||
|
||||
return maxScore;
|
||||
// Choisir aléatoirement
|
||||
int index = random.nextInt(results.size());
|
||||
return results.get(index);
|
||||
}
|
||||
|
||||
private static int min(GameTree.Node node, int depth) {
|
||||
int minScore = Integer.MAX_VALUE;
|
||||
private static int evaluate(Pawn pawn, PusherBoard board) {
|
||||
int score = didWin(pawn);
|
||||
score = Math.max(score, didCapture(pawn, board));
|
||||
|
||||
for (GameTree.Node child : node.getChilds()) {
|
||||
int score = miniMax(child, Player.MIN, depth + 1);
|
||||
if (score < minScore) {
|
||||
minScore = score;
|
||||
}
|
||||
}
|
||||
|
||||
return minScore;
|
||||
}
|
||||
|
||||
private static int evaluate(GameTree.Node node) {
|
||||
|
||||
return 0;
|
||||
return score;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,18 +1,30 @@
|
|||
package laboratoire4;
|
||||
|
||||
public abstract class Pawn {
|
||||
protected final PawnColor color;
|
||||
protected int col;
|
||||
protected final Player player;
|
||||
protected int row;
|
||||
protected int col;
|
||||
protected int direction;
|
||||
|
||||
public Pawn(PawnColor color, int col, int row) {
|
||||
this.color = color;
|
||||
this.col = col;
|
||||
public Pawn(Player player, int row, int col) {
|
||||
this.player = player;
|
||||
this.row = row;
|
||||
this.col = col;
|
||||
this.direction = player == Player.RED ? 1 : -1;
|
||||
}
|
||||
|
||||
public PawnColor getColor() {
|
||||
return color;
|
||||
public void move(PawnMovement movement) {
|
||||
setRow(row + direction);
|
||||
setCol(col + movement.move);
|
||||
}
|
||||
|
||||
public String getPosition() {
|
||||
char colStr = (char)(col + 65);
|
||||
return String.format("%s%d", colStr, row + 1);
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
public int getCol() {
|
||||
|
@ -31,13 +43,28 @@ public abstract class Pawn {
|
|||
this.row = row;
|
||||
}
|
||||
|
||||
public abstract boolean isMoveValid(PusherBoard board, PawnMovement movement);
|
||||
|
||||
enum PawnColor {
|
||||
RED,
|
||||
BLACK
|
||||
public int getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
|
||||
Pawn[][] board = game.getBoard();
|
||||
|
||||
int nextRow = row + getDirection();
|
||||
if (nextRow < 0 || nextRow >= board.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int nextCol = col + movement.move;
|
||||
if (nextCol < 0 || nextCol >= board.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return isMoveValid(board, movement);
|
||||
}
|
||||
|
||||
protected abstract boolean isMoveValid(Pawn[][] board, PawnMovement movement);
|
||||
|
||||
enum PawnMovement {
|
||||
STRAIGHT(0),
|
||||
LEFT_DIAGONAL(-1),
|
||||
|
@ -52,5 +79,15 @@ public abstract class Pawn {
|
|||
public int getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public static PawnMovement from(int move) {
|
||||
if (move == 0) {
|
||||
return STRAIGHT;
|
||||
}
|
||||
if (move == 1) {
|
||||
return RIGHT_DIAGONAL;
|
||||
}
|
||||
return LEFT_DIAGONAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package laboratoire4;
|
||||
|
||||
public enum Player {
|
||||
MIN,
|
||||
MAX
|
||||
BLACK,
|
||||
RED
|
||||
}
|
||||
|
|
|
@ -1,26 +1,34 @@
|
|||
package laboratoire4;
|
||||
|
||||
public class Pushed extends Pawn {
|
||||
public Pushed(PawnColor color, int col, int row) {
|
||||
super(color, col, row);
|
||||
public Pushed(Player player, int row, int col) {
|
||||
super(player, row, col);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
|
||||
Pawn[][] board = game.getBoard();
|
||||
public boolean isMoveValid(Pawn[][] board, PawnMovement movement) {
|
||||
Pawn pusher = null;
|
||||
Pawn to = board[row + 1][col + movement.getMove()];
|
||||
Pawn to = board[row + direction][col + movement.getMove()];
|
||||
|
||||
if (col > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
|
||||
pusher = board[row - 1][col - 1];
|
||||
pusher = board[row - direction][col - 1];
|
||||
} else if (col < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
|
||||
pusher = board[row - 1][col + 1];
|
||||
pusher = board[row - direction][col + 1];
|
||||
} else if (movement == PawnMovement.STRAIGHT) {
|
||||
pusher = board[row - 1][col];
|
||||
pusher = board[row - direction][col];
|
||||
}
|
||||
|
||||
boolean pusherValid = pusher != null;
|
||||
boolean destinationValid = to == null || to.color != this.color;
|
||||
boolean pusherValid = pusher instanceof Pusher;
|
||||
boolean destinationValid = to == null || to.player != this.player;
|
||||
return pusherValid && destinationValid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Pushed{" +
|
||||
player +
|
||||
", " + col +
|
||||
", " + row +
|
||||
"} ";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,27 @@
|
|||
package laboratoire4;
|
||||
|
||||
public class Pusher extends Pawn {
|
||||
public Pusher(PawnColor color, int col, int row) {
|
||||
super(color, col, row);
|
||||
public Pusher(Player player, int row, int col) {
|
||||
super(player, row, col);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
|
||||
Pawn to = game.getBoard()[row + 1][col + movement.getMove()];
|
||||
public boolean isMoveValid(Pawn[][] board, PawnMovement movement) {
|
||||
Pawn to = board[row + direction][col + movement.getMove()];
|
||||
|
||||
return to == null || to.color != this.color;
|
||||
if (to == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return to.player != this.player && movement != PawnMovement.STRAIGHT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Pusher{" +
|
||||
player +
|
||||
", " + col +
|
||||
", " + row +
|
||||
"} ";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,130 +1,137 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PusherBoard {
|
||||
private final Player player;
|
||||
private Pawn[][] board;
|
||||
|
||||
public PusherBoard() {
|
||||
this.newGame();
|
||||
private final List<Pawn> maxPawns = new ArrayList<>();
|
||||
private final List<Pawn> minPawns = new ArrayList<>();
|
||||
|
||||
public PusherBoard(Player player, String[] boardValues) {
|
||||
this.player = player;
|
||||
|
||||
newGame(boardValues);
|
||||
}
|
||||
|
||||
public void newGame() {
|
||||
public void newGame(String[] boardValues) {
|
||||
this.board = new Pawn[8][8];
|
||||
|
||||
// TODO: Construire depuis le serveur
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
for (int j = 0; j < board.length; j++) {
|
||||
Pawn pawn = null;
|
||||
Pawn.PawnColor color = i < board.length / 2 ?
|
||||
Pawn.PawnColor.RED :
|
||||
Pawn.PawnColor.BLACK;
|
||||
|
||||
if (i == 0 || i == board.length - 1) {
|
||||
pawn = new Pusher(color, i, j);
|
||||
} else if (i == 1 || i == board.length - 2) {
|
||||
pawn = new Pushed(color, i, j);
|
||||
int col = 0, row = 0;
|
||||
for (String boardValue : boardValues) {
|
||||
int v = Integer.parseInt(boardValue);
|
||||
if (v != 0) {
|
||||
Player pawnPlayer = (v == 1 || v == 2) ? Player.RED : Player.BLACK;
|
||||
Pawn pawn;
|
||||
if (v % 2 == 0) { // 2 et 4 sont les pushers
|
||||
pawn = new Pusher(pawnPlayer, row, col);
|
||||
} else {
|
||||
pawn = new Pushed(pawnPlayer, row, col);
|
||||
}
|
||||
|
||||
board[i][j] = pawn;
|
||||
if (pawnPlayer == player) {
|
||||
maxPawns.add(pawn);
|
||||
} else {
|
||||
minPawns.add(pawn);
|
||||
}
|
||||
|
||||
board[row][col] = pawn;
|
||||
}
|
||||
|
||||
col++;
|
||||
if (col == board.length) {
|
||||
col = 0;
|
||||
row++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int move(String move) {
|
||||
//FORMAT ex : D2-D3
|
||||
String[] split = move.split("-");
|
||||
public String runNextMove() {
|
||||
MiniMax.MiniMaxResult result = MiniMax.miniMax(this);
|
||||
Pawn pawn = result.getPawn();
|
||||
String initialPosition = pawn.getPosition();
|
||||
|
||||
return move(split[0], split[1]);
|
||||
move(pawn, result.getMovement());
|
||||
|
||||
return initialPosition + "-" + pawn.getPosition();
|
||||
}
|
||||
|
||||
public int move(String from, String to) {
|
||||
public void move(String move) {
|
||||
//FORMAT ex : D2-D3
|
||||
String[] split = move.trim().split(" - ");
|
||||
move(split[0], split[1]);
|
||||
}
|
||||
|
||||
private void move(Pawn pawn, Pawn.PawnMovement movement) {
|
||||
move(pawn.getCol(), pawn.getRow(), pawn.getCol() + movement.getMove(), pawn.getRow() + pawn.getDirection());
|
||||
}
|
||||
|
||||
public void move(String from, String to) {
|
||||
//FORMAT ex : from {D2}, to {D3}
|
||||
int from_col = (int) from.charAt(0) - 65;
|
||||
int from_row = Integer.parseInt(String.valueOf(from.charAt(1))) - 1;
|
||||
int to_col = (int) to.charAt(0) - 65;
|
||||
int to_row = Integer.parseInt(String.valueOf(to.charAt(1))) - 1;
|
||||
|
||||
return move(from_col, from_row, to_col, to_row);
|
||||
move(from_col, from_row, to_col, to_row);
|
||||
}
|
||||
|
||||
public int move(int from_col, int from_row, int to_col, int to_row) {
|
||||
//FORMAT ex : from_col {3}, from_row {2}, to_col {3}, to_row {3}
|
||||
|
||||
//System.out.println("Move :" + from_col+""+from_row + "-"+ to_col+""+to_row);
|
||||
//System.out.println("Move is valid : " + isValid(from_col,from_row,to_col,to_row));
|
||||
|
||||
if (isValid(from_col, from_row, to_col, to_row)) {
|
||||
Pawn pawn = this.getBoard()[from_row][from_col];
|
||||
//System.out.println("Pawn to move : " + pawn);
|
||||
this.getBoard()[from_row][from_col] = null;
|
||||
this.getBoard()[to_row][to_col] = pawn;
|
||||
public void move(int from_col, int from_row, int to_col, int to_row) {
|
||||
if (!isValid(from_col, from_row, to_col)) {
|
||||
return;
|
||||
}
|
||||
|
||||
return -1;
|
||||
Pawn pawn = board[from_row][from_col];
|
||||
Pawn destPawn = board[to_row][to_col];
|
||||
|
||||
if (destPawn != null) {
|
||||
if (destPawn.getPlayer() == Player.RED) {
|
||||
maxPawns.remove(destPawn);
|
||||
} else {
|
||||
minPawns.remove(destPawn);
|
||||
}
|
||||
}
|
||||
|
||||
board[from_row][from_col] = null;
|
||||
board[to_row][to_col] = pawn;
|
||||
|
||||
pawn.setRow(to_row);
|
||||
pawn.setCol(to_col);
|
||||
}
|
||||
|
||||
|
||||
private boolean isValid(int from_col, int from_row, int to_col, int to_row) {
|
||||
Pawn[][] board = this.getBoard();
|
||||
private boolean isValid(int from_col, int from_row, int to_col) {
|
||||
Pawn pawn = getBoard()[from_row][from_col];
|
||||
Pawn.PawnMovement move = Pawn.PawnMovement.from(to_col - from_col);
|
||||
|
||||
//out of bound?
|
||||
if ((from_col > 7 || from_col < 0) || ((from_row > 7 || from_row < 0)) || ((to_col > 7 || to_col < 0)) || ((to_row > 7 || to_row < 0)))
|
||||
if (pawn == null) {
|
||||
return false;
|
||||
|
||||
//no pawn to move?
|
||||
Pawn pawnToMove = board[from_row][from_col];
|
||||
if (pawnToMove == null) return false;
|
||||
|
||||
//Pawn at destination is our own pawn?
|
||||
Pawn destination = board[to_row][to_col];
|
||||
char source_color = pawnToMove.name().charAt(0);
|
||||
if (destination != null) {
|
||||
char destination_color = destination.name().charAt(0);
|
||||
|
||||
if (source_color == destination_color) return false;
|
||||
}
|
||||
|
||||
//Pawn goes back? or move is in valid range?
|
||||
if (source_color == 'R') {
|
||||
if (from_row > to_row) return false;
|
||||
if (from_row + 1 != to_row) return false;
|
||||
} else if (source_color == 'B') {
|
||||
if (from_row < to_row) return false;
|
||||
if (from_row - 1 != to_row) return false;
|
||||
}
|
||||
|
||||
//PUSHED is in front a PUSHER?
|
||||
if (pawnToMove.equals(Pawn.B_PUSHED)) {
|
||||
if (from_col + 1 == to_col) {
|
||||
return board[from_row + 1][from_col + 1] == Pawn.B_PUSHER;
|
||||
} else if (from_col - 1 == to_col) {
|
||||
return board[from_row - 1][from_col + 1] == Pawn.B_PUSHER;
|
||||
} else if (from_col == to_col) {
|
||||
return board[from_row + 1][from_col] == Pawn.B_PUSHER;
|
||||
}
|
||||
} else if (pawnToMove.equals(Pawn.R_PUSHED)) {
|
||||
if (from_col + 1 == to_col) {
|
||||
return board[from_row + 1][from_col - 1] == Pawn.R_PUSHER;
|
||||
} else if (from_col - 1 == to_col) {
|
||||
return board[from_row - 1][from_col - 1] == Pawn.R_PUSHER;
|
||||
} else if (from_col == to_col) {
|
||||
return board[from_row - 1][from_col] == Pawn.R_PUSHER;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return pawn.isMoveValid(this, move);
|
||||
}
|
||||
|
||||
public Pawn[][] getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
public List<Pawn> getMaxPawns() {
|
||||
return maxPawns;
|
||||
}
|
||||
|
||||
public List<Pawn> getMinPawns() {
|
||||
return minPawns;
|
||||
}
|
||||
|
||||
public void printBoard() {
|
||||
for (int i = 7; i >= 0; i--) {
|
||||
for (int j = 0; j < this.board.length; j++) {
|
||||
if (this.board[i][j] != null) {
|
||||
System.out.print(this.board[i][j] + " | ");
|
||||
} else {
|
||||
System.out.print(" | ");
|
||||
System.out.print(" | ");
|
||||
}
|
||||
}
|
||||
System.out.println();
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
package laboratoire4;
|
||||
|
||||
public class Test {
|
||||
public static void main(String[] args) {
|
||||
PusherBoard pusherBoard = new PusherBoard();
|
||||
testMoves(pusherBoard);
|
||||
pusherBoard.printBoard();
|
||||
}
|
||||
|
||||
private static void testMoves(PusherBoard pusherBoard){
|
||||
//Move examples
|
||||
pusherBoard.move("D2","D3");
|
||||
pusherBoard.move("C2","C3");
|
||||
pusherBoard.move("D1","D2");
|
||||
pusherBoard.move("D2","E3");
|
||||
pusherBoard.move("C1","C2");
|
||||
pusherBoard.move("E3","D4");
|
||||
|
||||
pusherBoard.move("A5","A6");
|
||||
pusherBoard.move("D2","D1");
|
||||
pusherBoard.move("H8","H9");
|
||||
pusherBoard.move("A1","A3");
|
||||
pusherBoard.move("A1","A2");
|
||||
pusherBoard.move("A8","A6");
|
||||
pusherBoard.move("A8","A7");
|
||||
pusherBoard.move("D3","D4");
|
||||
pusherBoard.move("C3","D4");
|
||||
}
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
package laboratoire4;
|
||||
|
||||
import org.junit.Test;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
class TestPusherBoard {
|
||||
|
||||
private Method getIsValidMethod() throws NoSuchMethodException {
|
||||
Method method = PusherBoard.class.getDeclaredMethod("isValid", int.class, int.class, int.class, int.class);
|
||||
method.setAccessible(true);
|
||||
return method;
|
||||
}
|
||||
|
||||
@Test
|
||||
public void moveValidation() throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
|
||||
PusherBoard pusherBoard = new PusherBoard();
|
||||
|
||||
//Move examples
|
||||
|
||||
assertEquals(true, getIsValidMethod().invoke(null, null, new Integer[] { 3,2,3,3 }));
|
||||
// assertEquals(true,pusherBoard.move("C2","C3"));
|
||||
// assertEquals(true,pusherBoard.move("D1","D3"));
|
||||
// assertEquals(true,pusherBoard.move("D2","E3"));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue