Organized projectiles.

Updated The Mind trinity item.
This commit is contained in:
FyloZ 2020-07-14 22:31:26 -04:00
parent df5b7c2b43
commit 0cf76d5270
78 changed files with 262 additions and 218 deletions

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@ -1,4 +1,5 @@
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Lib.Buffs; using Decimation.Lib.Buffs;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;

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@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Decimation.Content.Buffs.Buffs; using Decimation.Content.Buffs.Buffs;
using Decimation.Content.Items.Accessories; using Decimation.Content.Items.Accessories;
using Decimation.Content.Items.Accessories.Trinity;
using Decimation.Content.Items.Amulets; using Decimation.Content.Items.Amulets;
using Decimation.Content.Items.Misc; using Decimation.Content.Items.Misc;
using Decimation.Lib.Amulets; using Decimation.Lib.Amulets;
@ -9,6 +10,7 @@ using Decimation.Lib.Collections;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.GameInput;
using Terraria.Graphics.Shaders; using Terraria.Graphics.Shaders;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;

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@ -1,15 +1,12 @@
using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using Terraria; using System.IO;
using Terraria.ModLoader; using Decimation.Content.Projectiles.Boss.DuneWyrm;
using Terraria.World.Generation;
using Terraria.GameContent.Generation;
using Terraria.ModLoader.IO;
using Decimation.Content.Structures; using Decimation.Content.Structures;
using Microsoft.Xna.Framework; using Terraria;
using System; using Terraria.GameContent.Generation;
using Decimation.Content.Projectiles.DuneWyrm; using Terraria.ModLoader;
using Terraria.ID; using Terraria.ModLoader.IO;
using Terraria.World.Generation;
namespace Decimation.Content namespace Decimation.Content
{ {
@ -72,19 +69,19 @@ namespace Decimation.Content
if (loadVersion == 1) if (loadVersion == 1)
{ {
byte flags = reader.ReadByte(); byte flags = reader.ReadByte();
DecimationWorld.downedBloodshotEye = ((flags & 1) != 0); downedBloodshotEye = ((flags & 1) != 0);
DecimationWorld.downedDuneWyrm = ((flags & 2) != 0); //double flag numbers with each new boss downedDuneWyrm = ((flags & 2) != 0); //double flag numbers with each new boss
DecimationWorld.downedArachnus = ((flags & 4) != 0); downedArachnus = ((flags & 4) != 0);
DecimationWorld.downedWyvern = ((flags & 8) != 0); downedWyvern = ((flags & 8) != 0);
} }
else if (loadVersion == 2) else if (loadVersion == 2)
{ {
byte flags = reader.ReadByte(); byte flags = reader.ReadByte();
byte flags2 = reader.ReadByte(); byte flags2 = reader.ReadByte();
DecimationWorld.downedBloodshotEye = ((flags & 1) != 0); downedBloodshotEye = ((flags & 1) != 0);
DecimationWorld.downedDuneWyrm = ((flags & 2) != 0); downedDuneWyrm = ((flags & 2) != 0);
DecimationWorld.downedArachnus = ((flags & 4) != 0); downedArachnus = ((flags & 4) != 0);
DecimationWorld.downedWyvern = ((flags & 8) != 0); downedWyvern = ((flags & 8) != 0);
} }
} }

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@ -43,28 +43,12 @@ namespace Decimation.Content.Items.Accessories.Trinity
overrideColor = ChatManager.WaveColor(Color.Red) overrideColor = ChatManager.WaveColor(Color.Red)
}); });
} }
}
class BodyProjectileEffects : GlobalProjectile public static bool BodyEffect(Projectile projectile, Player player, bool fromPlayer, ref int damage)
{
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
Ricochet(projectile, target, true, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
if (Ricochet(projectile, target, false, ref damage))
{
projectile.hostile = false;
projectile.friendly = true;
}
}
private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
{ {
if (Main.expertMode && Main.rand.NextBool(10) && if (Main.expertMode && Main.rand.NextBool(10) &&
player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>())) (player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()) ||
player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>())))
{ {
return projectile.Richochet(player, fromPlayer, ref damage); return projectile.Richochet(player, fromPlayer, ref damage);
} }
@ -72,4 +56,21 @@ namespace Decimation.Content.Items.Accessories.Trinity
return false; return false;
} }
} }
class BodyProjectileEffects : GlobalProjectile
{
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
Body.BodyEffect(projectile, target, true, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
if (Body.BodyEffect(projectile, target, false, ref damage))
{
projectile.hostile = false;
projectile.friendly = true;
}
}
}
} }

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@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using Decimation.Content.Projectiles.Item.Accessory.Trinity;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
using Terraria.UI.Chat; using Terraria.UI.Chat;
@ -10,13 +10,17 @@ namespace Decimation.Content.Items.Accessories.Trinity
{ {
public class Mind : TrinityAccessory public class Mind : TrinityAccessory
{ {
private static readonly float TrinityBeamSpeed = 8f;
private static readonly int TrinityBeamDamage = 35;
protected override string ItemName => "The Mind"; protected override string ItemName => "The Mind";
protected override string ItemTooltip => "I know all...\n" + protected override string ItemTooltip => "I know all...\n" +
"Increases block placement and mining speed by 10%\n" + "Increases block placement and mining speed by 10%\n" +
"Increases ranged and thrown damage by 10%\n" + "Increases ranged and thrown damage by 10%\n" +
"Increases ranged and thrown critical hit chances by 10%\n" + "Increases ranged and thrown critical hit chances by 10%\n" +
"Allows you to see nearby danger sources\n" + "Increases view range\n" +
"Shows the location of treasure and ore"; "Melee attacks have 4% chance to fire a Trinity Beam";
protected override void InitAccessory() protected override void InitAccessory()
{ {
@ -35,9 +39,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
player.rangedCrit = (int) (player.rangedCrit * 1.10f); player.rangedCrit = (int) (player.rangedCrit * 1.10f);
player.thrownDamage *= 1.10f; player.thrownDamage *= 1.10f;
player.thrownCrit = (int) (player.thrownCrit * 1.10f); player.thrownCrit = (int) (player.thrownCrit * 1.10f);
player.scope = true;
player.AddBuff(BuffID.Spelunker, 1);
player.AddBuff(BuffID.Dangersense, 1);
base.UpdateAccessory(player, hideVisual); base.UpdateAccessory(player, hideVisual);
} }
@ -49,5 +51,73 @@ namespace Decimation.Content.Items.Accessories.Trinity
overrideColor = ChatManager.WaveColor(Color.Yellow) overrideColor = ChatManager.WaveColor(Color.Yellow)
}); });
} }
public static void MindEffect(Player player, Entity target)
{
if (Main.rand.NextBool(25) && (player.HasEquippedAccessory(ModContent.ItemType<Mind>()) || player.HasEquippedAccessory(ModContent.ItemType<Trinity>())))
{
bool targetIsPlayer = target.GetType() == typeof(Player);
// Target
Entity projTarget = null;
float lastDistance = float.MaxValue;
if (targetIsPlayer)
{
for (int p = 0; p < Main.player.Length; p++)
{
Player playerTarget = Main.player[p];
if (playerTarget != null)
{
float distance = playerTarget.Distance(target.position);
if (playerTarget.active && !playerTarget.dead &&
playerTarget.whoAmI != player.whoAmI && playerTarget.whoAmI != target.whoAmI &&
distance < 1000f && distance < lastDistance)
{
projTarget = playerTarget;
lastDistance = distance;
}
}
}
}
for (int n = 0; n < Main.npc.Length; n++)
{
NPC npcTarget = Main.npc[n];
if (npcTarget != null)
{
float distance = npcTarget.Distance(target.position);
if (npcTarget.active && !npcTarget.friendly && (targetIsPlayer || npcTarget.whoAmI != target.whoAmI) &&
distance < 1000f && distance < lastDistance)
{
projTarget = npcTarget;
lastDistance = distance;
}
}
}
if (projTarget != null)
{
Vector2 velocity = projTarget.Center - target.Center;
velocity.Normalize();
velocity *= TrinityBeamSpeed;
Projectile.NewProjectile(target.Center, velocity, ModContent.ProjectileType<TrinityBeam>(), TrinityBeamDamage, 2f,
player.whoAmI);
}
}
}
}
class MindItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
Mind.MindEffect(player, target);
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
Mind.MindEffect(player, target);
}
} }
} }

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@ -45,24 +45,36 @@ namespace Decimation.Content.Items.Accessories.Trinity
overrideColor = ChatManager.WaveColor(Color.Blue) overrideColor = ChatManager.WaveColor(Color.Blue)
}); });
} }
public static void SoulHitEffect(Player target, ref int damage)
{
DecimationPlayer targetModPlayer = target.GetModPlayer();
if (Main.rand.NextBool(10) && (targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()) || targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Trinity>())))
{
damage = 0;
targetModPlayer.NextHitCrit = true;
}
}
public static void SoulEffect(Player player, Entity target, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
player.LeechMana(target);
}
}
} }
class SoulItemEffects : GlobalItem class SoulItemEffects : GlobalItem
{ {
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit) public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{ {
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>())) Soul.SoulEffect(player, target, crit);
{
player.LeechMana(target);
}
} }
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit) public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{ {
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>())) Soul.SoulEffect(player, target, crit);
{
player.LeechMana(target);
}
} }
} }
@ -71,41 +83,29 @@ namespace Decimation.Content.Items.Accessories.Trinity
public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
{ {
Player owner = Main.player[projectile.owner]; Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead && if (owner != null && owner.active && !owner.dead)
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{ {
owner.LeechMana(target); Soul.SoulEffect(owner, target, crit);
} }
} }
public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit) public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit)
{ {
Player owner = Main.player[projectile.owner]; Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead && if (owner != null && owner.active && !owner.dead)
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{ {
owner.LeechMana(target); Soul.SoulEffect(owner, target, crit);
} }
} }
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit) public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{ {
IgnoreHit(target, ref damage); Soul.SoulHitEffect(target, ref damage);
} }
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit) public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{ {
IgnoreHit(target, ref damage); Soul.SoulHitEffect(target, ref damage);
}
private void IgnoreHit(Player target, ref int damage)
{
DecimationPlayer targetModPlayer = target.GetModPlayer();
if (Main.rand.NextBool(10) && targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
damage = 0;
targetModPlayer.NextHitCrit = true;
}
} }
} }
} }

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@ -1,8 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
using Terraria.UI.Chat; using Terraria.UI.Chat;
@ -18,8 +16,8 @@ namespace Decimation.Content.Items.Accessories.Trinity
"Increases all damage by 10%\n" + "Increases all damage by 10%\n" +
"Increases all critical hit chances by 10%\n" + "Increases all critical hit chances by 10%\n" +
"Increases minions knockback by 10%\n" + "Increases minions knockback by 10%\n" +
"Allows you to see nearby danger sources\n" + "Increases view range\n" +
"Shows the location of treasure and ore\n" + "Melee attacks have 4% chance to fire a Trinity Beam\n" +
"Criticals hits leech mana\n" + "Criticals hits leech mana\n" +
"Hostile projectiles have 10% chance to phase through you,\nnegating all damage and causing your next attack to be a critical hit\n" + "Hostile projectiles have 10% chance to phase through you,\nnegating all damage and causing your next attack to be a critical hit\n" +
"Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage"; "Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage";
@ -53,9 +51,9 @@ namespace Decimation.Content.Items.Accessories.Trinity
player.rangedCrit = (int) (player.rangedCrit * 1.10f); player.rangedCrit = (int) (player.rangedCrit * 1.10f);
player.thrownDamage *= 1.10f; player.thrownDamage *= 1.10f;
player.thrownCrit = (int) (player.thrownCrit * 1.10f); player.thrownCrit = (int) (player.thrownCrit * 1.10f);
player.scope = true;
player.AddBuff(BuffID.Spelunker, 1); base.UpdateAccessory(player, hideVisual);
player.AddBuff(BuffID.Dangersense, 1);
} }
public override void ModifyTooltips(List<TooltipLine> tooltips) public override void ModifyTooltips(List<TooltipLine> tooltips)
@ -66,84 +64,4 @@ namespace Decimation.Content.Items.Accessories.Trinity
}); });
} }
} }
class TrinityItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
player.LeechMana(target);
}
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
player.LeechMana(target);
}
}
}
class TrinityProjectileEffects : GlobalProjectile
{
public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
owner.LeechMana(target);
}
}
public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
owner.LeechMana(target);
}
}
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
Ricochet(projectile, target, true, ref damage);
IgnoreHit(target, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
if (Ricochet(projectile, target, false, ref damage))
{
projectile.hostile = false;
projectile.friendly = true;
}
IgnoreHit(target, ref damage);
}
private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
{
if (Main.expertMode && Main.rand.NextBool(10) &&
player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
return projectile.Richochet(player, fromPlayer, ref damage);
}
return false;
}
private void IgnoreHit(Player target, ref int damage)
{
DecimationPlayer targetModPlayer = target.GetModPlayer();
if (Main.rand.NextBool(10) && targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
damage = 0;
targetModPlayer.NextHitCrit = true;
}
}
}
} }

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@ -13,7 +13,8 @@ namespace Decimation.Content.Items.Accessories.Trinity
{ {
return !player.HasEquippedAccessory(ModContent.ItemType<Body>()) && return !player.HasEquippedAccessory(ModContent.ItemType<Body>()) &&
!player.HasEquippedAccessory(ModContent.ItemType<Soul>()) && !player.HasEquippedAccessory(ModContent.ItemType<Soul>()) &&
!player.HasEquippedAccessory(ModContent.ItemType<Mind>()); !player.HasEquippedAccessory(ModContent.ItemType<Mind>()) &&
!player.HasEquippedAccessory(ModContent.ItemType<Trinity>());
} }
public override bool? PrefixChance(int pre, UnifiedRandom rand) public override bool? PrefixChance(int pre, UnifiedRandom rand)

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@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using Decimation.Content.Items.Misc.CondensedSouls; using Decimation.Content.Items.Misc.CondensedSouls;
using Decimation.Content.Items.Ores; using Decimation.Content.Items.Ores;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Item.Accessory;
using Decimation.Content.Tiles; using Decimation.Content.Tiles;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;

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@ -1,5 +1,6 @@
using Decimation.Content.Buffs.Debuffs; using Decimation.Content.Buffs.Debuffs;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Boss.Arachnus;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;

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@ -1,5 +1,6 @@
using Decimation.Content.Buffs.Debuffs; using Decimation.Content.Buffs.Debuffs;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Boss.BloodshotEye;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Terraria; using Terraria;

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@ -1,4 +1,5 @@
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;

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@ -1,4 +1,5 @@
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Boss.BloodshotEye;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using Decimation.Content.Items.Misc.Souls; using Decimation.Content.Items.Misc.Souls;
using Decimation.Content.Projectiles.DuneWyrm; using Decimation.Content.Projectiles.Boss.DuneWyrm;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Decimation.Lib.Util.Builder; using Decimation.Lib.Util.Builder;

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@ -15,7 +15,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
protected override string ItemTooltip => "Fire bolts of pure time to eradicate your opposition"; protected override string ItemTooltip => "Fire bolts of pure time to eradicate your opposition";
protected override int Damages => 15; protected override int Damages => 15;
protected override DamageType DamagesType => DamageType.Magic; protected override DamageType DamagesType => DamageType.Magic;
protected override int ProjectileId => ModContent.ProjectileType<Projectiles.DuneWyrm.Sundial>(); protected override int ProjectileId => ModContent.ProjectileType<Projectiles.Boss.DuneWyrm.Sundial>();
protected override void InitWeapon() protected override void InitWeapon()
{ {

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@ -16,7 +16,7 @@ namespace Decimation.Content.Items.Weapons.DuneWyrm
protected override string ItemTooltip => "Their time has come..."; protected override string ItemTooltip => "Their time has come...";
protected override int Damages => 45; protected override int Damages => 45;
protected override DamageType DamagesType => DamageType.Ranged; protected override DamageType DamagesType => DamageType.Ranged;
protected override int ProjectileId => ModContent.ProjectileType<Projectiles.DuneWyrm.Timekeeper>(); protected override int ProjectileId => ModContent.ProjectileType<Projectiles.Boss.DuneWyrm.Timekeeper>();
protected override int AmmoId => AmmoID.Bullet; protected override int AmmoId => AmmoID.Bullet;
protected override void InitWeapon() protected override void InitWeapon()

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@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using Decimation.Content.Items.Misc.Souls; using Decimation.Content.Items.Misc.Souls;
using Decimation.Content.Projectiles.DuneWyrm; using Decimation.Content.Projectiles.Boss.DuneWyrm;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util.Builder; using Decimation.Lib.Util.Builder;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;

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@ -1,4 +1,4 @@
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Decimation.Lib.Util.Builder; using Decimation.Lib.Util.Builder;

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@ -1,4 +1,4 @@
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Terraria.ModLoader; using Terraria.ModLoader;

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@ -1,12 +1,10 @@
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Decimation.Lib.Util.Builder; using Decimation.Lib.Util.Builder;
using Terraria; using Terraria;
using Terraria.Audio;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
using SoundType = Terraria.ModLoader.SoundType;
namespace Decimation.Content.Items.Weapons namespace Decimation.Content.Items.Weapons
{ {

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@ -1,6 +1,6 @@
using Decimation.Content.Items.Ores; using Decimation.Content.Items.Ores;
using Decimation.Content.Items.Weapons.Arachnus; using Decimation.Content.Items.Weapons.Arachnus;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Content.Tiles; using Decimation.Content.Tiles;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;

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@ -1,5 +1,5 @@
using Decimation.Content.Items.Ores; using Decimation.Content.Items.Ores;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Item.Weapon;
using Decimation.Content.Tiles; using Decimation.Content.Tiles;
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Decimation.Lib.Util; using Decimation.Lib.Util;

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@ -4,7 +4,7 @@ using Decimation.Content.Buffs.Debuffs;
using Decimation.Content.Items.Boss.Arachnus; using Decimation.Content.Items.Boss.Arachnus;
using Decimation.Content.Items.Misc.Souls; using Decimation.Content.Items.Misc.Souls;
using Decimation.Content.Items.Weapons.Arachnus; using Decimation.Content.Items.Weapons.Arachnus;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles.Boss.Arachnus;
using Decimation.Content.Tiles.ShrineoftheMoltenOne; using Decimation.Content.Tiles.ShrineoftheMoltenOne;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;

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@ -4,6 +4,7 @@ using Decimation.Content.Items.Boss.Bloodshot;
using Decimation.Content.Items.Misc; using Decimation.Content.Items.Misc;
using Decimation.Content.Items.Weapons.Bloodshot; using Decimation.Content.Items.Weapons.Bloodshot;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Boss.BloodshotEye;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Terraria; using Terraria;

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@ -4,14 +4,15 @@ using Decimation.Content.Buffs.Debuffs;
using Decimation.Content.Items.Boss.DuneWyrm; using Decimation.Content.Items.Boss.DuneWyrm;
using Decimation.Content.Items.Misc.Souls; using Decimation.Content.Items.Misc.Souls;
using Decimation.Content.Items.Vanity.DuneWyrm; using Decimation.Content.Items.Vanity.DuneWyrm;
using Decimation.Content.NPCs.DuneWyrm.AncientTombCrawler;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Boss.DuneWyrm;
using Decimation.Lib.NPCs; using Decimation.Lib.NPCs;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
using AncientTombCrawlerHead = Decimation.Content.NPCs.DuneWyrm.AncientTombCrawler.AncientTombCrawlerHead;
namespace Decimation.Content.NPCs.DuneWyrm namespace Decimation.Content.NPCs.DuneWyrm
{ {

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@ -1,5 +1,6 @@
using Decimation.Content.Buffs.Debuffs; using Decimation.Content.Buffs.Debuffs;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.NPC;
using Decimation.Content.Tiles.ShrineoftheMoltenOne; using Decimation.Content.Tiles.ShrineoftheMoltenOne;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;

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@ -3,6 +3,7 @@ using Decimation.Content.Dusts;
using Decimation.Content.Items.Misc; using Decimation.Content.Items.Misc;
using Decimation.Content.NPCs.Bloodshot; using Decimation.Content.NPCs.Bloodshot;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.NPC;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;

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@ -3,6 +3,7 @@ using Decimation.Content.Items.Boss.DuneWyrm;
using Decimation.Content.Items.Misc; using Decimation.Content.Items.Misc;
using Decimation.Content.Items.Misc.Souls; using Decimation.Content.Items.Misc.Souls;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.NPC;
using Decimation.Content.UI; using Decimation.Content.UI;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;

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@ -4,7 +4,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.Arachnus
{ {
internal class ArachnusFireball : DecimationProjectile internal class ArachnusFireball : DecimationProjectile
{ {
@ -16,7 +16,7 @@ namespace Decimation.Content.Projectiles
this.projectile.light = 1f; this.projectile.light = 1f;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
target.AddBuff(ModContent.BuffType<Singed>(), 120); target.AddBuff(ModContent.BuffType<Singed>(), 120);
} }

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@ -2,7 +2,7 @@
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.Arachnus
{ {
internal class ArchingSolarBlade : DecimationProjectile internal class ArchingSolarBlade : DecimationProjectile
{ {

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@ -5,7 +5,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.Arachnus
{ {
internal class BlastofHeat : DecimationProjectile internal class BlastofHeat : DecimationProjectile
{ {
@ -25,7 +25,7 @@ namespace Decimation.Content.Projectiles
projectile.extraUpdates = 3; projectile.extraUpdates = 3;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
if (Main.rand.Next(2) == 0) if (Main.rand.Next(2) == 0)
target.AddBuff(BuffID.OnFire, 600); target.AddBuff(BuffID.OnFire, 600);

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@ -4,7 +4,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.Arachnus
{ {
internal class BlastofShadowFlame : DecimationProjectile internal class BlastofShadowFlame : DecimationProjectile
{ {
@ -91,7 +91,7 @@ namespace Decimation.Content.Projectiles
projectile.rotation += 0.3f * (float)projectile.direction; projectile.rotation += 0.3f * (float)projectile.direction;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
target.AddBuff(BuffID.ShadowFlame, Main.expertMode ? 360 : 600); target.AddBuff(BuffID.ShadowFlame, Main.expertMode ? 360 : 600);
} }

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@ -7,7 +7,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.Arachnus
{ {
internal class MoltenStyngerBolt : DecimationProjectile internal class MoltenStyngerBolt : DecimationProjectile
{ {
@ -42,7 +42,7 @@ namespace Decimation.Content.Projectiles
return false; return false;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
if (projectile.timeLeft > 3) if (projectile.timeLeft > 3)
projectile.timeLeft = 3; projectile.timeLeft = 3;

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@ -11,7 +11,7 @@ using Terraria.DataStructures;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.BloodshotEye
{ {
internal class BloodBeam : DecimationProjectile internal class BloodBeam : DecimationProjectile
{ {
@ -47,7 +47,7 @@ namespace Decimation.Content.Projectiles
int damages = Main.rand.Next(5, 11); int damages = Main.rand.Next(5, 11);
target.Hurt(PlayerDeathReason.LegacyDefault(), damages, 0); target.Hurt(PlayerDeathReason.LegacyDefault(), damages, 0);
NPC bloodshotEye = Main.npc[(int)projectile.ai[0]]; Terraria.NPC bloodshotEye = Main.npc[(int)projectile.ai[0]];
bloodshotEye.life += damages; bloodshotEye.life += damages;
bloodshotEye.HealEffect(damages); bloodshotEye.HealEffect(damages);
} }

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@ -3,7 +3,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.BloodshotEye
{ {
internal class BloodBeamFriendly : DecimationProjectile internal class BloodBeamFriendly : DecimationProjectile
{ {

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@ -7,7 +7,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.BloodshotEye
{ {
internal class BloodClot : DecimationProjectile internal class BloodClot : DecimationProjectile
{ {

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@ -5,7 +5,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.BloodshotEye
{ {
internal class BloodClotSmall : DecimationProjectile internal class BloodClotSmall : DecimationProjectile
{ {

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@ -5,7 +5,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.BloodshotEye
{ {
internal class Tooth : DecimationProjectile internal class Tooth : DecimationProjectile
{ {
@ -23,7 +23,7 @@ namespace Decimation.Content.Projectiles
DamageType = DecimationWeapon.DamageType.Ranged; DamageType = DecimationWeapon.DamageType.Ranged;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
int regen = (int)(damage * 0.08f); int regen = (int)(damage * 0.08f);
Player owner = Main.player[projectile.owner]; Player owner = Main.player[projectile.owner];

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@ -1,6 +1,6 @@
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Boss.DuneWyrm
{ {
internal class Ammonite : DecimationProjectile internal class Ammonite : DecimationProjectile
{ {

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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles.DuneWyrm namespace Decimation.Content.Projectiles.Boss.DuneWyrm
{ {
class AncientTombCrawlerHead : AncientTombCrawler class AncientTombCrawlerHead : AncientTombCrawler
{ {

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@ -3,7 +3,7 @@ using Decimation.Lib.Util;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles.DuneWyrm namespace Decimation.Content.Projectiles.Boss.DuneWyrm
{ {
public class HourHandProjectile : DecimationProjectile public class HourHandProjectile : DecimationProjectile
{ {

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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles.DuneWyrm namespace Decimation.Content.Projectiles.Boss.DuneWyrm
{ {
public class Sundial : DecimationProjectile public class Sundial : DecimationProjectile
{ {
@ -134,7 +134,7 @@ namespace Decimation.Content.Projectiles.DuneWyrm
} }
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
if (Index == 1) target.AddBuff(BuffID.Slow, 300); if (Index == 1) target.AddBuff(BuffID.Slow, 300);
} }

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@ -3,7 +3,7 @@ using Decimation.Lib.Items;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
namespace Decimation.Content.Projectiles.DuneWyrm namespace Decimation.Content.Projectiles.Boss.DuneWyrm
{ {
public class Timekeeper : DecimationProjectile public class Timekeeper : DecimationProjectile
{ {

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@ -1,12 +1,10 @@
using System; using Decimation.Content.Buffs.Debuffs;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
using Decimation.Content.Buffs.Buffs;
using Decimation.Content.Buffs.Debuffs;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Accessory
{ {
internal class Ember : DecimationProjectile internal class Ember : DecimationProjectile
{ {
@ -28,10 +26,10 @@ namespace Decimation.Content.Projectiles
public override void AI() public override void AI()
{ {
Dust.NewDust(projectile.position, projectile.width, projectile.height, 6, 0, 0, 0, new Microsoft.Xna.Framework.Color(240, 94, 27)); Dust.NewDust(projectile.position, projectile.width, projectile.height, 6, 0, 0, 0, new Color(240, 94, 27));
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
target.AddBuff(ModContent.BuffType<Slimed>(), 300); target.AddBuff(ModContent.BuffType<Slimed>(), 300);
} }

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@ -0,0 +1,48 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
namespace Decimation.Content.Projectiles.Item.Accessory.Trinity
{
public class TrinityBeam : DecimationProjectile
{
public override string Texture => "Terraria/Projectile_" + ProjectileID.LightBeam;
protected override void Init()
{
Projectile refProjectile = new Projectile();
refProjectile.CloneDefaults(ProjectileID.LightBeam);
projectile.width = refProjectile.width;
projectile.height = refProjectile.height;
projectile.hostile = false;
projectile.friendly = true;
projectile.light = .7f;
projectile.penetrate = -1;
projectile.tileCollide = false;
projectile.ignoreWater = true;
projectile.aiStyle = -1;
projectile.timeLeft = 180;
}
public override void AI()
{
projectile.rotation = projectile.velocity.ToRotation() + MathHelper.PiOver4;
}
public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(BuffID.Weak, 300);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
target.AddBuff(BuffID.Weak, 300);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
target.AddBuff(BuffID.Weak, 300);
}
}
}

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@ -4,7 +4,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
public class GreenSlime : DecimationProjectile public class GreenSlime : DecimationProjectile
{ {

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@ -1,6 +1,6 @@
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class LightningSphere : DecimationProjectile internal class LightningSphere : DecimationProjectile
{ {

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@ -1,7 +1,7 @@
using Decimation.Lib.Items; using Decimation.Lib.Items;
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class Pebble : DecimationProjectile internal class Pebble : DecimationProjectile
{ {

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@ -9,7 +9,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class Scarab : DecimationProjectile internal class Scarab : DecimationProjectile
{ {

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@ -7,7 +7,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class SiphonArrow : DecimationProjectile internal class SiphonArrow : DecimationProjectile
{ {
@ -24,7 +24,7 @@ namespace Decimation.Content.Projectiles
aiType = ProjectileID.WoodenArrowFriendly; aiType = ProjectileID.WoodenArrowFriendly;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
Heal(damage); Heal(damage);
} }

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@ -5,7 +5,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class Stinger : DecimationProjectile internal class Stinger : DecimationProjectile
@ -25,7 +25,7 @@ namespace Decimation.Content.Projectiles
projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f; projectile.rotation = (float)Math.Atan2((double)projectile.velocity.Y, (double)projectile.velocity.X) + 1.57f;
} }
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) public override void OnHitNPC(Terraria.NPC target, int damage, float knockback, bool crit)
{ {
if (Main.rand.Next(2) == 0) if (Main.rand.Next(2) == 0)
{ {

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Terraria; using Terraria;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class TitanicPikeProjectile : DecimationProjectile internal class TitanicPikeProjectile : DecimationProjectile
{ {

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@ -7,7 +7,7 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.Item.Weapon
{ {
internal class TitanicStyngerBolt : DecimationProjectile internal class TitanicStyngerBolt : DecimationProjectile
{ {

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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.NPC
{ {
internal class Bone : DecimationProjectile internal class Bone : DecimationProjectile
{ {

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@ -7,11 +7,11 @@ using Terraria;
using Terraria.ID; using Terraria.ID;
using Terraria.ModLoader; using Terraria.ModLoader;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.NPC
{ {
public class MagmaBall : DecimationProjectile public class MagmaBall : DecimationProjectile
{ {
public override string Texture => "Decimation/Content/Projectiles/MagmaBall"; public override string Texture => "Decimation/Content/Projectiles/NPC/MagmaBall";
private bool HitPlayer private bool HitPlayer
{ {
@ -73,7 +73,7 @@ namespace Decimation.Content.Projectiles
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
{ {
var frameSize = new Vector2(projectile.width, projectile.height); var frameSize = new Vector2(projectile.width, projectile.height);
string texturePath = "Content/Projectiles/MagmaBall"; string texturePath = "Content/Projectiles/NPC/MagmaBall";
if (AlternativeTexture) texturePath += "_Alternative"; if (AlternativeTexture) texturePath += "_Alternative";
var texture = mod.GetTexture(texturePath); var texture = mod.GetTexture(texturePath);

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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework;
using Terraria; using Terraria;
using Terraria.ID; using Terraria.ID;
namespace Decimation.Content.Projectiles namespace Decimation.Content.Projectiles.NPC
{ {
internal class SkeletonBone : DecimationProjectile internal class SkeletonBone : DecimationProjectile
{ {
@ -58,7 +58,7 @@ namespace Decimation.Content.Projectiles
set => projectile.localAI[0] = value; set => projectile.localAI[0] = value;
} }
private NPC TargetNPC => Main.npc[Target]; private Terraria.NPC TargetNPC => Main.npc[Target];
protected override void Init() protected override void Init()
{ {
@ -158,7 +158,7 @@ namespace Decimation.Content.Projectiles
for (int i = 0; i < Main.npc.Length; i++) for (int i = 0; i < Main.npc.Length; i++)
{ {
NPC npc = Main.npc[i]; Terraria.NPC npc = Main.npc[i];
if (npc != null && npc.active && !npc.townNPC && npc.damage > 0 && projectile.CanHit(npc)) if (npc != null && npc.active && !npc.townNPC && npc.damage > 0 && projectile.CanHit(npc))
{ {
float distance = projectile.Distance(npc.Center); float distance = projectile.Distance(npc.Center);

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@ -1,6 +1,7 @@
using Decimation.Content.Buffs.Debuffs; using Decimation.Content.Buffs.Debuffs;
using Decimation.Content.Items.Amulets; using Decimation.Content.Items.Amulets;
using Decimation.Content.Projectiles; using Decimation.Content.Projectiles;
using Decimation.Content.Projectiles.Boss.Arachnus;
using Decimation.Lib.Amulets.Synergy; using Decimation.Lib.Amulets.Synergy;
using Decimation.Lib.Util; using Decimation.Lib.Util;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;